Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Screen.SetResolution

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetResolution(width: int, height: int, fullscreen: bool, preferredRefreshRate: int = 0): void;
public static void SetResolution(int width, int height, bool fullscreen, int preferredRefreshRate = 0);

Description

Switches the screen resolution.

A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.

If preferredRefreshRate is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate is not 0 Unity will use it if the monitor supports it, otherwise will choose the highest supported one.

On Android fullscreen controls the SYSTEM_UI_FLAG_LOW_PROFILE flag to View.setSystemUiVisibility(), on devices running Honeycomb (OS 3.0 / API 11) or later.

On Windows Store Apps, switching to non-native resolution is only supported starting from Windows 8.1 and newer.

A resolution switch does not happen immediately; it will actually happen when the current frame is finished.

// Switch to 640 x 480 fullscreen
Screen.SetResolution(640, 480, true);
// Switch to 640 x 480 fullscreen
Screen.SetResolution(640, 480, true);

Another example:

// Switch to 640 x 480 fullscreen at 60 hz
Screen.SetResolution (640, 480, true, 60);
// Switch to 640 x 480 fullscreen at 60 hz
Screen.SetResolution(640, 480, true, 60);

Another example:

// Switch to 800 x 600 windowed
Screen.SetResolution (800, 600, false);
// Switch to 800 x 600 windowed
Screen.SetResolution(800, 600, false);

See Also: resolutions property.