Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector2 = Vector2 (1, 3); var b : Vector2 = Vector2 (4, 2); print (Vector2.Min(a,b)); // prints (1.0,2.0)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 a = new Vector2(1, 3); public Vector2 b = new Vector2(4, 2); void Example() { print(Vector2.Min(a, b)); } }