AnimationCurve.AnimationCurve 动画曲线
static function AnimationCurve (params keys : Keyframe[]) : AnimationCurve
Description描述
Creates an animation curve from arbitrary number of keyframes.
根据任意数量的关键帧创建一个动画曲线.
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.
该函数根据关键帧参数创建曲线.如果你想从一个关键帧数组中创建一个曲线.创建一个曲线并赋值键属性.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
void Update() {
transform.position.x = Time.time;
transform.position.y = curve.Evaluate(Time.time);
}
}
// An ease in, ease out animation curve (tangents are all flat)
// 一个渐入渐出的动画曲线(切线都是平直的)
var curve = new AnimationCurve( Keyframe (0, 0), Keyframe (1, 1));
function Update () {
transform.position.x = Time.time ;
transform.position.y = curve.Evaluate( Time.time );
}
• static function AnimationCurve () : AnimationCurve
Description描述
Creates an empty animation curve
创建一个空的动画曲线.
最后修改:2010年12月7日 Tuesday 18:42