AssetBundle.mainAsset 主资源
var mainAsset : Object
Description描述
Main asset that was supplied when building the asset bundle (Read Only).
主资源在构建资源boundle时指定(只读)。
This is a convenience function that makes it easy to find the primary asset of a bundle. For example you might want to have a prefab of a character and include all textures, materials, meshes and animations files with it. But the fully rigged prefab of the character would be your mainAsset and can easily be accessed.
该功能可以方便的找到bundle内的主资源。例如,你也许想有一个角色的预制体并包括所有纹理、材质、网格和动画文件。但是完全操纵角色的预设体应该是你的mainAsset并且易于被访问。
function Start () { var www = new WWW ("http://myserver/myBundle.unity3d"); yield www; //获取指定的主资源并实例化 Instantiate(www.assetBundle.mainAsset); }
最后修改:2010年12月10日 Friday 20:41