RequireComponent 需要组件
Inherits from Attribute
The RequireComponent attribute lets automatically add required component as a dependency.
RequireComponent属性可以允许自动添加需要的组件作为一个附属。
When you add a script which uses RequireComponent, the required component will automatically be added to the game object. This is useful to avoid setup errors. For example a script might require that a rigid body is always added to the same game object. Using RequireComponent this will be done automatically, thus you can never get the setup wrong.
当你添加的一个用了RequireComponent组件的脚本,需要的组件将会自动被添加到game object(游戏物体)。这个可以有效的避免组装错误。举个例子一个脚本可能需要刚体总是被添加在相同的game object(游戏物体)上。用RequireComponent属性的话,这个过程将被自动完成,因此你可以永远不会犯组装错误。
// Mark the PlayerScript as requiring a rigidbody in the game object.
// 标记PlayerScript在游戏物体必需一个刚体
@script RequireComponent(Rigidbody)
function FixedUpdate() {
rigidbody.AddForce(Vector3.up);
}
C# Example:
[RequireComponent (typeof (Rigidbody))]
class PlayerScript : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddForce(Vector3.up);
}
}
Constructors构造器
-
Require a single component
需要单个组件。