AudioClip.isReadyToPlay 是否准备好播放
var isReadyToPlay : bool
Description描述
Is a streamed audio clip ready to play? (Read Only)
流式的音频剪辑已经准备好播放么?(只读)
If the AudioClip is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. For AudioClips not associated with a web stream, this value always returns true.
如果音频剪辑是从网站上下载,此变量用来判断下载到的数据是否足够不间断的播放。对于不是来自web流的音频剪辑,这个值总是返回true。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
WWW www = new WWW("www.example.com");
audio.clip = www.audioClip;
}
void Update() {
if (!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
}
最后修改:2011年1月13日 Thursday 15:35