ClothSkinningCoefficient.maxDistance 最大距离
var maxDistance : float
Description描述
Distance a vertex is allowed to travel from the skinned mesh vertex position.
一个点是允许从蒙皮网格点位置运动的距离。
The SkinnedCloth component makes sure that the cloth vertices stay within maxDistance from the skinned mesh vertex positions. If maxDistance is zero, the vertex is not simulated but set to the skinned mesh vertex position. This behavior is useful for attaching the cloth vertex to the skin of an animated character. Default: 0.2 Range: [0, inf)
SkinnedCloth组件确保布料顶点从蒙皮网格点位置逗留在最大距离内,如果最大距离为0,顶点将不模拟,但是设置到蒙皮网格顶点位置。这个行为是用于附加布料顶点到动画角色的皮肤。默认:0.2 范围 [0,inf]
最后修改:2011年1月8日 Saturday 0:05