ClothSkinningCoefficient 布料蒙皮系数

Struct

The ClothSkinningCoefficient struct is used to set up how a SkinnedCloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.

ClothSkinningCoefficient结构用于设置SkinnedCloth组件允许如何移动,有关SkinnedMeshRenderer是附加的。

This is set using the SkinnedCloth.coefficients property on the SkinnedCloth component, which is a per-vertex array of ClothSkinningCoefficient structs. Typically, you will not set these values from code, but instead, set them up in the editor which shows up when you look at the SkinnedCloth component in the inspector.

这是在SkinnedCloth组件设置使用SkinnedCloth.coefficients属性,这是一个ClothSkinningCoefficient结构的每个顶点数组。通常情况下,你不会从代码中设置这些值,但相反,当你在检视面板看SkinnedCloth组件显示出来时,在编辑器设置它们。

Variables变量

最后修改:2011年1月8日 Saturday 13:08

本脚本参考基于Unity 3.4.1f5

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