ConstantForce.relativeTorque 相对力矩
var relativeTorque : Vector3
Description描述
The torque - relative to the rigid bodies coordinate system - applied every frame.
该力矩,相对于该刚体的坐标系统,在每帧中应用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
constantForce.relativeTorque = Vector3.right * 2;
}
}
// Rotates the object around the its own x-axis
//绕它的自身坐标x轴,旋转物体
constantForce.relativeTorque = Vector3.right * 2;
最后修改:2011年1月15日 Saturday 16:22