BuildOptions 编译选项
Enumeration
Building options. Multiple options can be combined together.
编译选项。多个选项可以结合在一起。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
参见: BuildPipeline.BuildPlayer.
Values值
-
Perform the specified build without any special settings or extra tasks.
执行特定的编译没有任何指定的设置或而外的任务。 -
Build a development version of the standalone player.
编译一个独立播放器开发版本。 -
Run the built player. // 运行内置播放器。
-
Show the built player. // 显示内置播放器。
-
Build a unity3d / asset bundle that contains additional streamed scenes.
编译一个unity3d资源包,其中包括额外的流场景。 -
Do not overwrite player directory, but accept user's modifications.
不要覆盖播放器目录,但接受用户的修改。 -
Copy UnityObject.js alongside Web Player so it wouldn't have to be downloaded from internet.
同时拷贝UnityObject.js和网络播放器,所以它不会从互联网上下载。 -
Start the player with a connection to the profiler in the editor
在编辑器启动带有连接到分析器的播放器。 -
Allow script debuggers to attach to the player remotely.
允许脚本调试器附加到远程播放器。 -
Symlink runtime libraries when generating iOS XCode project. (Faster iteration time).
当生成iOS XCode项目时,符号连接运行时库。(更快的迭代时间)。
最后修改:2011年10月2日 Sunday 10:24