Handles
- ArrowCap
- BeginGUI
- Button
- CircleCap
- ClearCamera
- color
- ConeCap
- CubeCap
- currentCamera
- CylinderCap
- Disc
- DotCap
- DrawAAPolyLine
- DrawBezier
- DrawCamera
- DrawCapFunction
- DrawLine
- DrawPolyLine
- DrawSolidArc
- DrawSolidDisc
- DrawSolidRectangleWithOutline
- DrawWireArc
- DrawWireDisc
- EndGUI
- FreeMoveHandle
- FreeRotateHandle
- Label
- lighting
- matrix
- PositionHandle
- RadiusHandle
- RectangleCap
- RotationHandle
- ScaleHandle
- ScaleSlider
- ScaleValueHandle
- SetCamera
- Slider2D
- Slider
- SnapValue
- SphereCap
Handles.ConeCap 圆锥体
static function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void
Description描述
Draw a Cone. Pass this into handle functions.
绘制一个圆锥体,传递到控制柄函数。
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。
Cone Cap in the Scene View.
在场景视图中的圆锥体控制柄
// Draw one cone on each axis that points where the transform is looking at
//在每个轴上绘制一个圆锥体
// Usage: Attach the "DummyCubeCapScript.js" script to any Object you want
// See this working on
//附加DummyCubeCapScript.js到任意物体
@CustomEditor (DummyConeCapScript)
class ConeCap extends Editor {
var coneSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.ConeCap(0,
target.transform.position + Vector3(-5,0,0),
target.transform.rotation,
coneSize);
Handles.color = Color.green;
Handles.ConeCap(0,
target.transform.position + Vector3(0,-5,0),
target.transform.rotation,
coneSize);
Handles.color = Color.blue;
Handles.ConeCap(0,
target.transform.position + Vector3(0,0,-5),
target.transform.rotation,
coneSize);
}
}
And the script attached to this Handle:
该脚本附加到这个控制柄物体:
//DummyCubeCapScript.js
Debug.Log("I have CubeCap Handles attached to this transform!");
最后修改:2011年7月8日 Friday 13:25