HandleUtility
- acceleration
- AddControl
- AddDefaultControl
- CalcLineTranslation
- ClosestPointToArc
- ClosestPointToDisc
- ClosestPointToPolyLine
- DistancePointBezier
- DistancePointLine
- DistanceToArc
- DistanceToCircle
- DistanceToDisc
- DistanceToLine
- DistanceToPolyLine
- GetHandleSize
- GUIPointToWorldRay
- niceMouseDeltaZoom
- niceMouseDelta
- PickGameObject
- PickRectObjects
- PointOnLineParameter
- PopCamera
- ProjectPointLine
- PushCamera
- RaySnap
- Repaint
- WorldPointToSizedRect
- WorldToGUIPoint
HandleUtility.GetHandleSize 获取控制柄大小
static function GetHandleSize (position : Vector3) : float
Description描述
Get world space size of a manipulator handle at given position.
获取在给定位置世界空间的控制柄大小。
Uses the current camera to calculate suitable size.
使用当前的相机来计算合适的大小。
最后修改:2011年7月10日 Sunday 16:45