HandleUtility
- acceleration
- AddControl
- AddDefaultControl
- CalcLineTranslation
- ClosestPointToArc
- ClosestPointToDisc
- ClosestPointToPolyLine
- DistancePointBezier
- DistancePointLine
- DistanceToArc
- DistanceToCircle
- DistanceToDisc
- DistanceToLine
- DistanceToPolyLine
- GetHandleSize
- GUIPointToWorldRay
- niceMouseDeltaZoom
- niceMouseDelta
- PickGameObject
- PickRectObjects
- PointOnLineParameter
- PopCamera
- ProjectPointLine
- PushCamera
- RaySnap
- Repaint
- WorldPointToSizedRect
- WorldToGUIPoint
HandleUtility.niceMouseDelta 漂亮的鼠标增量
static var niceMouseDelta : float
Description描述
Get nice mouse delta to use for dragging a float value (Read Only).
获取漂亮的鼠标增量用于拖动一个浮点值(只读)。
This will autodetect the users preference for X / Y axis dragging and give you back a float that is measured accordingly. This also handles modifier keys correctly, i.e. the delta is already multiplied by acceleration.
这将自动检测用户偏好为X/Y轴拖动和返回相应测量的浮点值。这也是准确的控制柄修改键,即增量已经乘以acceleration。
参见:acceleration, niceMouseDeltaZoom.
最后修改:2011年7月9日 Saturday 19:08