HandleUtility
- acceleration
- AddControl
- AddDefaultControl
- CalcLineTranslation
- ClosestPointToArc
- ClosestPointToDisc
- ClosestPointToPolyLine
- DistancePointBezier
- DistancePointLine
- DistanceToArc
- DistanceToCircle
- DistanceToDisc
- DistanceToLine
- DistanceToPolyLine
- GetHandleSize
- GUIPointToWorldRay
- niceMouseDeltaZoom
- niceMouseDelta
- PickGameObject
- PickRectObjects
- PointOnLineParameter
- PopCamera
- ProjectPointLine
- PushCamera
- RaySnap
- Repaint
- WorldPointToSizedRect
- WorldToGUIPoint
HandleUtility.RaySnap 射线捕捉
static function RaySnap (ray : Ray) : object
Returnsobject - a boxed RaycastHit, null if nothing hit it.
返回object,碰撞盒,如果未碰撞返回空。
Description描述
Casts ray against the scene.
场景中再次投射光线。
最后修改:2011年7月10日 Sunday 18:43