HandleUtility
- acceleration
- AddControl
- AddDefaultControl
- CalcLineTranslation
- ClosestPointToArc
- ClosestPointToDisc
- ClosestPointToPolyLine
- DistancePointBezier
- DistancePointLine
- DistanceToArc
- DistanceToCircle
- DistanceToDisc
- DistanceToLine
- DistanceToPolyLine
- GetHandleSize
- GUIPointToWorldRay
- niceMouseDeltaZoom
- niceMouseDelta
- PickGameObject
- PickRectObjects
- PointOnLineParameter
- PopCamera
- ProjectPointLine
- PushCamera
- RaySnap
- Repaint
- WorldPointToSizedRect
- WorldToGUIPoint
HandleUtility.WorldToGUIPoint 世界转GUI点
static function WorldToGUIPoint (world : Vector3) : Vector2
Description描述
Convert world space point to a 2D GUI position.
转换世界空间点到2D GUI位置。
Uses the current camera to calculate the projection.
使用当前的相机来计算合适的大小。
最后修改:2011年7月10日 Sunday 16:51