HandleUtility
- acceleration
- AddControl
- AddDefaultControl
- CalcLineTranslation
- ClosestPointToArc
- ClosestPointToDisc
- ClosestPointToPolyLine
- DistancePointBezier
- DistancePointLine
- DistanceToArc
- DistanceToCircle
- DistanceToDisc
- DistanceToLine
- DistanceToPolyLine
- GetHandleSize
- GUIPointToWorldRay
- niceMouseDeltaZoom
- niceMouseDelta
- PickGameObject
- PickRectObjects
- PointOnLineParameter
- PopCamera
- ProjectPointLine
- PushCamera
- RaySnap
- Repaint
- WorldPointToSizedRect
- WorldToGUIPoint
HandleUtility.GUIPointToWorldRay GUI点转世界Ray
static function GUIPointToWorldRay (position : Vector2) : Ray
Description描述
Convert 2D GUI position to a world space ray.
转换2D GUI位置到世界空间的ray。
Uses the current camera to calculate the ray.
使用当前的相机来计算合适的大小。
参见:WorldToGUIPoint.
最后修改:2011年7月10日 Sunday 16:54