Handles.CubeCap 立方体

static function CubeCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description描述

Draw a cube. Pass this into handle functions.

绘制一个立方体,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Handles.CubeCap 立方体控制柄

Cube Cap on the Scene View.
场景视图中的立方体控制柄

// Draw one cube on each axis of any GameObject that has
// the "DummyCubeCapScript.js" script attached.
//任意带有DummyCubeCapScript.js的游戏物体的每个轴绘制一个立方体,
@CustomEditor (DummyCubeCapScript)
class CubeCap extends Editor {

	var cubeSize : float = 1;

	function OnSceneGUI () {
		Handles.color = Color.red;
		Handles.CubeCap(0,
		target.transform.position + Vector3(5,0,0),
		target.transform.rotation,
		cubeSize);
		Handles.color = Color.green;
		Handles.CubeCap(0,
		target.transform.position + Vector3(0,5,0),
		target.transform.rotation,
		cubeSize);
		Handles.color = Color.blue;
		Handles.CubeCap(0,
		target.transform.position + Vector3(0,0,5),
		target.transform.rotation,
		cubeSize);
	}
}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummyCubeCapScript.js

Debug.Log("I have CubeCap Handles attached to this transform!");
最后修改:2011年7月8日 Friday 12:59

本脚本参考基于Unity 3.4.1f5

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