Handles.CylinderCap 圆柱体

static function CylinderCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description描述

Draw a Cylinder. Pass this into handle functions.

绘制一个圆柱体,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Cylinder Cap in the Scene View.
在场景视图中的圆柱体控制柄

// Draw one cone on each axis that points where the transform is looking at
//在每个轴上绘制一个圆柱体
// Usage: Attach the "DummyCylinderCapScript.js" script to any Object you want
// See this working on
//附加DummyCylinderCapScript.js到任意物体
@CustomEditor (DummyCylinderCapScript)
class CylinderCap extends Editor {

	var cylinderSize : float = 1;

	function OnSceneGUI () {
		Handles.color = Color.red;
		Handles.CylinderCap(0,
		target.transform.position + Vector3(5,0,0),
		target.transform.rotation,
		cylinderSize);
		Handles.color = Color.green;
		Handles.CylinderCap(0,
		target.transform.position + Vector3(0,5,0),
		target.transform.rotation,
		cylinderSize);
		Handles.color = Color.blue;
		Handles.CylinderCap(0,
		target.transform.position + Vector3(0,0,5),
		target.transform.rotation,
		cylinderSize);
	}
}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummyCylinderCapScript.js

Debug.Log("I have CylinderCap Handles attached to this transform!");
最后修改:2011年7月8日 Friday 15:37

本脚本参考基于Unity 3.4.1f5

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