Handles.DotCap 点

static function DotCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description描述

Draw a camera-facing dot. Pass this into handle functions.

绘制点,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Handles.DotCap 点

Dot Cap in the Scene View.
在场景视图中的点控制柄

// Draw one Dot on each axis of any GameObject that has
// the "DummyDotCapScript.js" script attached.
//在带有DummyDotCapScript.js脚本的任意游戏物体每个轴上绘制一个点
@CustomEditor (DummyDotCapScript)
class DotCap extends Editor {

	var dotSize : float = 1;

	function OnSceneGUI () {
		Handles.color = Color.red;
		Handles.DotCap(0,
			target.transform.position + Vector3(5,0,0),
			target.transform.rotation,
			dotSize);
		Handles.color = Color.green;
		Handles.DotCap(0,
			target.transform.position + Vector3(0,5,0),
			target.transform.rotation,
			dotSize);
		Handles.color = Color.blue;
		Handles.DotCap(0,
			target.transform.position + Vector3(0,0,5),
			target.transform.rotation,
			dotSize);
	}
}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummyDotCapScript.js

Debug.Log("I have DotCap Handles attached to this transform!");
最后修改:2011年7月8日 Friday 16:20

本脚本参考基于Unity 3.4.1f5

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