Handles.DrawSolidRectangleWithOutline 绘制实心轮廓矩形

static function DrawSolidRectangleWithOutline (verts : Vector3[], faceColor : Color, outlineColor : Color) : void

Parameters参数

Description描述

Draw a solid outlined rectangle in 3D space.

在3D空间绘制一个实心轮廓矩形。

Handles.DrawSolidRectangleWithOutline 绘制实心轮廓矩形

Solid rectangle with a black outline in the Scene View.
在场景视图的实心矩形并带有黑色轮廓

// Create a semi transparent rectangle that lets you modify
// the "range" var that resides in "SolidRectangleExample.js"
//创建一个半透明的矩形,可以在SolidRectangleExample.js中修改range变量

@CustomEditor (SolidRectangleExample)
class DrawSolidRectangle extends Editor {
	function OnSceneGUI () {
		var pos : Vector3 = target.transform.position;

		var verts : Vector3[] = [Vector3(pos.x - target.range,pos.y,pos.z-target.range),
		Vector3(pos.x-target.range,pos.y,pos.z + target.range),
		Vector3(pos.x+target.range,pos.y,pos.z + target.range),
		Vector3(pos.x+target.range,pos.y,pos.z-target.range)];
		Handles.DrawSolidRectangleWithOutline(verts, Color(1,1,1,0.2), Color(0,0,0,1));

		for(var posCube : Vector3 in verts)
		target.range = Handles.ScaleValueHandle(target.range,
			posCube,
			Quaternion.identity,
			1,
			Handles.CubeCap,
			1);
	}
}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//SolidRectangleExample.js

var range : float = 5;
最后修改:2011年7月9日 Saturday 12:04

本脚本参考基于Unity 3.4.1f5

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