JointDrive.maximumForce 最大力
var maximumForce : float
Description描述
Amount of force applied to push the object toward the defined direction.
应用推动物体朝向定义方向的力的大小。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Velocity;
drive.maximumForce = Mathf.Infinity;
joint.zDrive = drive;
}
}
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable joint.
//创建一个关节驱动,配置它并指定关节驱动到一个可配置关节的zDrive元素
function Start() {
var joint : ConfigurableJoint = gameObject.AddComponent(ConfigurableJoint);
joint.targetPosition = Vector3(0,0,-10);
var drive : JointDrive = JointDrive();
drive.mode = JointDriveMode.Velocity;
drive.maximumForce = Mathf.Infinity;
joint.zDrive = drive;
}
最后修改:2011年1月27日 Thursday 21:37