JointDrive.mode 模式

var mode : JointDriveMode

Description描述

Whether the drive should attempt to reach position, velocity, both or nothing

驱动是否试图达到位置、速度、两者或无。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
		joint.targetPosition = new Vector3(0, 0, -10);
		JointDrive drive = new JointDrive();
		drive.positionSpring = 50;
		drive.mode = JointDriveMode.Position;
		joint.zDrive = drive;
	}
}
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable joint.
//创建一个关节驱动,配置它并指定关节驱动到一个可配置关节的zDrive元素

function Start() {
	var joint : ConfigurableJoint = gameObject.AddComponent(ConfigurableJoint);
	joint.targetPosition = Vector3(0,0,-10);

	var drive : JointDrive = JointDrive();
	drive.positionSpring = 50;

	drive.mode = JointDriveMode.Position;

	joint.zDrive = drive;
}
最后修改:2011年1月27日 Thursday 21:29

本脚本参考基于Unity 3.4.1f5

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