Keyframe.Keyframe 构造关键帧

static function Keyframe (time : float, value : float) : Keyframe

Description描述

Create a keyframe.

创建一个关键帧。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private AnimationCurve anim;
	private Keyframe[] ks;
	void Start() {
		ks = new Keyframe[50];
		int i = 0;
		while (i < ks.Length) {
			ks[i] = new Keyframe(i, Mathf.Sin(i));
			i++;
		}
		anim = new AnimationCurve(ks);
	}
	void Update() {
		transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
	}
}
// Make a GameObject follow a Sinus function
// Over the X and Y axis.
//创建一个游戏物体跟随一个正弦函数,在x和y轴上

private var anim : AnimationCurve;
private var ks : Keyframe[];

function Start() {
	ks = new Keyframe[50];
	for(var i = 0; i < ks.Length ; i++)
	ks[i] = Keyframe(i,Mathf.Sin(i));

	anim = AnimationCurve(ks);
}

function Update() {
	transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}

•static function Keyframe (time : float, value : float, inTangent : float, outTangent : float) : Keyframe

Description描述

Create a keyframe.

创建一个关键帧。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private AnimationCurve anim;
	private Keyframe[] ks;
	void Start() {
		ks = new Keyframe[50];
		int i = 0;
		while (i < ks.Length) {
			ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90);
			i++;
		}
		anim = new AnimationCurve(ks);
	}
	void Update() {
		transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
	}
}
// Make a GameObject follow a Sinus function
// Over the X and Y axis with vertical tangents.
//创建一个游戏物体跟随一个正弦函数,使用垂直切线在x和y轴上
private var anim : AnimationCurve;
private var ks : Keyframe[];

function Start() {
	ks = new Keyframe[50];
	for(var i = 0; i < ks.Length ; i++){
		ks[i] = Keyframe(i,Mathf.Sin(i),90,90);
	}
	anim = AnimationCurve(ks);
}

function Update() {
	transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}
最后修改:2011年2月24日 Thursday 15:39

本脚本参考基于Unity 3.4.1f5

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