Keyframe.outTangent 外切线
var outTangent : float
Description描述
Describes the tangent when leaving this point towards the next point in the curve.
在曲线上离开这个点向下一个点时描述切线。也就是说,从这一点到下一点的曲线上的切线。
参见:inTangent.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Keyframe[] ks = new Keyframe[3];
private AnimationCurve anim;
void Start() {
ks[0] = new Keyframe(0, 0);
ks[0].outTangent = 0;
ks[1] = new Keyframe(4, 0);
ks[1].outTangent = 45;
ks[2] = new Keyframe(8, 0);
ks[2].outTangent = 90;
anim = new AnimationCurve(ks);
}
void Update() {
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}
}
// Make an object follow a line among the X axis
//创建一个物体跟随一条线沿x轴
// Notice how the tangents modify the behaviour of the animation
//请注意切线怎样修改动画行为
private var ks : Keyframe[] = new Keyframe[3];
private var anim : AnimationCurve ;
function Start() {
ks[0] = Keyframe(0, 0);
ks[0].outTangent = 0;
ks[1] = Keyframe(4, 0);
ks[1].outTangent = 45;
ks[2] = Keyframe(8, 0);
ks[2].outTangent = 90;
anim = AnimationCurve(ks);
}
function Update() {
transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}
最后修改:2011年2月24日 Thursday 15:21