LensFlare.color 颜色
var color : Color
Description描述
The color of the flare.
眩光的颜色。
This controls the color of some flare elements (the ones that have use light color enabled).
控制某些眩光元素的颜色(开启“使用灯光颜色”了的)。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);
lf.color = new Color(percentage, percentage, percentage);
}
}
// Changes the color of the LensFlare (on a gray scale) from black to white.
// More white when tr gets near the LensFlare, and darker when the transform goes away.
// Remember that the color works on elements that have adlight color enabled.
//改变镜头光晕的颜色(灰度),从暗变亮
//当物体靠近镜头光晕逐渐变亮,离开逐渐变暗
var lf : LensFlare;
var tr : Transform;
function Update() {
var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position);
lf.color = Color(percentage, percentage, percentage);
}
最后修改:2010年12月28日 Tuesday 20:07