Light.intensity 强度
var intensity : float
Description描述
The Intensity of a light is multiplied with the Light color.
一个灯光被乘以灯光颜色的强度。
The value can be between 0 and 8. This allows you to create over bright lights.
这个值在0到8之间,这允许你创建更亮的灯光。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float duration = 1.0F;
void Update() {
float phi = Time.time / duration * 2 * Mathf.PI;
float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F;
light.intensity = amplitude;
}
}
// Pulse light's intensity over time
//随时间改变光照强度
var duration : float= 1.0;
function Update() {
// argument for cosine
//余弦理论
var phi : float = Time.time / duration * 2 * Mathf.PI;
// get cosine and transform from -1..1 to 0..1 range
//获取余弦,并将范围从-1~1变为0~1
var amplitude : float = Mathf.Cos( phi ) * 0.5 + 0.5;
// set light color
//设置灯光颜色
light.intensity = amplitude;
}
最后修改:2011年3月30日 Wednesday 11:17