Light.range 范围
var range : float
Description描述
The range of the light.
灯光的范围。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float duration = 3.0F;
private float originalRange;
void Update() {
float amplitude = Mathf.PingPong(Time.time, duration);
amplitude = amplitude / duration * 0.5F + 0.5F;
light.range = originalRange * amplitude;
}
void Awake() {
originalRange = light.range;
}
}
// Pulse light's range between original range
// and half of the original one
//在原始范围与原始范围一半处变换灯光范围
var duration : float = 3.0;
private var originalRange : float;
originalRange = light.range;
function Update() {
var amplitude : float = Mathf.PingPong( Time.time, duration );
// transform from 0..duration to 0.5..1 range
//从0..到持续到0.5..1的变化范围
amplitude = amplitude / duration * 0.5 + 0.5;
// set light range
//设置灯光范围
light.range = originalRange * amplitude;
}
最后修改:2011年3月30日 Wednesday 12:14