Shader.Find 查找
static function Find (name : string) : Shader
Description描述
Finds a shader with the given name.
查找名为name的着色器。
Shader.Find can be used to switch to another shader without having to keep a reference to the shader. name is the name you can see in the shader popup of any material. Common names are: "Diffuse", "Bumped Diffuse", "VertexLit", "Transparent/Diffuse" etc.
Shader.Find能够用来切换到另一个着色器,而不必保持一个到该着色的引用。name是你可以在任意材质的shader弹出窗口看到。通常的名称是:"Diffuse", "Bumped Diffuse", "VertexLit", "Transparent/Diffuse"等等。
When building a player, a shader will only be included if it is assigned to a material that is used in any scene or if the shader is placed in a "Resources" folder.
在编译时,只包含那些使用中的shader或位置在"Resources"文件夹中shader。
参见: Material 类
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
renderer.material.shader = Shader.Find("Transparent/Diffuse");
}
}
// Switch the shader from code
//从代码切换着色器
function Start () {
// Switch to the transparent diffuse shader
//切换到transparent diffuse着色器
renderer.material.shader = Shader.Find ("Transparent/Diffuse");
}
另一个例子:
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Material material = new Material(Shader.Find("Transparent/Diffuse"));
material.color = Color.green;
renderer.material = material;
}
}
// Create a material from code
//从代码创建一个材质
function Start () {
// Create a material with transparent diffuse shader
//创建一个带有transparent diffuse着色器的材质
var material = new Material (Shader.Find ("Transparent/Diffuse"));
material.color = Color.green;
// assign the material to the renderer
//指定材质到渲染器
renderer.material = material;
}