SystemInfo
- deviceModel
- deviceName
- deviceUniqueIdentifier
- graphicsDeviceID
- graphicsDeviceName
- graphicsDeviceVendorID
- graphicsDeviceVendor
- graphicsDeviceVersion
- graphicsMemorySize
- graphicsPixelFillrate
- graphicsShaderLevel
- operatingSystem
- processorCount
- processorType
- supportsImageEffects
- SupportsRenderTextureFormat
- supportsRenderTextures
- supportsShadows
- systemMemorySize
SystemInfo.graphicsPixelFillrate 显卡像素填充率
static var graphicsPixelFillrate : int
Description描述
Approximate pixel fill-rate of the graphics device (Read Only).
显卡的近似像素填充率。(只读)
Returns pixel fill-rate in megapixels/second, or -1 if fillrate of the device is not known.
以百万像素/秒,返回显卡像素填充率,或-1,如果显卡是未知的填充率。
参见: SystemInfo.graphicsShaderLevel.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
print(SystemInfo.graphicsPixelFillrate);
}
}
// Prints "3800" on GeForce 8600M GT (3800 MPix/s)
print (SystemInfo.graphicsPixelFillrate);
最后修改:2011年3月18日 Friday 18:48