SystemInfo
- deviceModel
- deviceName
- deviceUniqueIdentifier
- graphicsDeviceID
- graphicsDeviceName
- graphicsDeviceVendorID
- graphicsDeviceVendor
- graphicsDeviceVersion
- graphicsMemorySize
- graphicsPixelFillrate
- graphicsShaderLevel
- operatingSystem
- processorCount
- processorType
- supportsImageEffects
- SupportsRenderTextureFormat
- supportsRenderTextures
- supportsShadows
- systemMemorySize
SystemInfo 系统信息
Access system information.
存取系统信息。
Class Variables类变量
-
Operating system name (Read Only).
操作系统的名称(只读)。 -
Processor name (Read Only).
处理器的名称(只读)。 -
Number of processors present (Read Only).
当前处理器的数量。(只读) -
Amount of system memory present (Read Only).
当前系统内存数。(只读) -
Amount of video memory present (Read Only).
当前显存的数量。(只读) -
The name of the graphics device (Read Only).
显卡的名字(只读)。 -
The vendor of the graphics device (Read Only).
显卡的厂商。(只读) -
The identifier code of the graphics device (Read Only).
显卡的标识符代码。(只读) -
The identifier code of the graphics device vendor (Read Only).
显卡厂商的标识符代码。(只读) -
The graphics API version supported by the graphics device (Read Only).
该显卡所支持的图形API版本。(只读) -
Graphics device shader capability level (Read Only).
图形设备着色器性能级别。(只读) -
Approximate pixel fill-rate of the graphics device (Read Only).
显卡的近似像素填充率。(只读) -
Are built-in shadows supported? (Read Only)
是否支持内置阴影?(只读) -
Are render textures supported? (Read Only)
是否支持渲染纹理?(只读) -
Are image effects supported? (Read Only)
是否图像效果?(只读) -
A unique device identifier. It is guaranteed to be unique for every
一个唯一的设备标识符。这是保证为每一台设备是唯一的(只读)。 -
The user defined name of the device (Read Only).
用户定义的设备的名称(只读)。 -
The model of the device (Read Only).
设备的模型(只读)。
Class Functions类函数
-
Is render texture format supported?
是否该渲染纹理格式?
最后修改:2011年9月18日 Sunday 12:37