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ExecuteEvents.GetEventHandler

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public static function GetEventHandler(root: GameObject): GameObject;
public static GameObject GetEventHandler(GameObject root);

Parameters

root Root GameObject.

Returns

GameObject Handling GameObject.

Description

Traverse the object hierarchy starting at root, and return the GameObject which implements the event handler of type <T>.

NB: Traversal is performed upwards from the root object, not down.

#pragma strict
public class GetEventHandlerExample extends MonoBehaviour {
	// Find the GameObject which implements IDragHandler
	function Start() {
		var handlerObject: GameObject = ExecuteEvents.GetEventHandler.<IDragHandler>(this.gameObject);
		if (handlerObject == null)
			Debug.Log("Drag Handler not found.");
		else
			Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'");
	}
}
using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start() { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>(this.gameObject);

if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }