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Network.isClient

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public static var isClient: bool;
public static bool isClient;

Description

Returns true if your peer type is client.

    function OnGUI() {
        if (Network.isServer)
            GUILayout.Label("Running as a server");
        else if (Network.isClient)
            GUILayout.Label("Running as a client");
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }