Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.DestroyPlayerObjects

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DestroyPlayerObjects(playerID: NetworkPlayer): void;
public static void DestroyPlayerObjects(NetworkPlayer playerID);

Description

Destroy all the objects based on view IDs belonging to this player.

This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.

    function OnPlayerDisconnected(player: NetworkPlayer) {
        Debug.Log("Clean up after player " +  player);
        Network.RemoveRPCs(player);
        Network.DestroyPlayerObjects(player);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }