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Social.CreateLeaderboard

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public static function CreateLeaderboard(): SocialPlatforms.ILeaderboard;
public static SocialPlatforms.ILeaderboard CreateLeaderboard();

Description

Create an ILeaderboard instance.

#pragma strict
// Use this for initialization
function Start() {
	var leaderboard: ILeaderboard = Social.CreateLeaderboard();
	leaderboard.id = "Leaderboard012";
	leaderboard.LoadScores(function(result) {
		Debug.Log("Received " + leaderboard.scores.Length + " scores");
		for (var score: IScore in leaderboard.scores)
			Debug.Log(score);
	}
	);
}
// Update is called once per frame
function Update() {
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = "Leaderboard012"; leaderboard.LoadScores(result => { Debug.Log("Received " + leaderboard.scores.Length + " scores"); foreach (IScore score in leaderboard.scores) Debug.Log(score); }); }

// Update is called once per frame void Update() { } }
no example available in JavaScript
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { ILeaderboard m_Leaderboard;

void DoLeaderboard() { m_Leaderboard = Social.CreateLeaderboard(); m_Leaderboard.id = "Leaderboard01"; m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); }

void DidLoadLeaderboard(bool result) { Debug.Log("Received " + m_Leaderboard.scores.Length + " scores"); foreach (IScore score in m_Leaderboard.scores) Debug.Log(score); } }