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CloseShow the default iOS banner when achievements are completed.
This only works on iOS 5.0+ and does nothing on older versions. Javascript code example:
#pragma strict public class DoAchievement extends MonoBehaviour { function Start() { GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true); Social.localUser.Authenticate(function(success) { if (success) ReportAchievement(); else Debug.Log("Failed to authenticate"); } ); } function ReportAchievement() { Social.ReportProgress("Achievement01", 100, function(result) { Debug.Log(result ? "Reported achievement" : "Failed to report achievement"); } ); } }
using UnityEngine; using UnityEngine.SocialPlatforms.GameCenter;
public class DoAchievement : MonoBehaviour { void Start() { GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true); Social.localUser.Authenticate(success => { if (success) ReportAchievement(); else Debug.Log("Failed to authenticate"); }); }
void ReportAchievement() { Social.ReportProgress("Achievement01", 100, (result) => { Debug.Log(result ? "Reported achievement" : "Failed to report achievement"); }); } }