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Transform.Find

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public function Find(name: string): Transform;
public Transform Find(string name);

Parameters

name Name of child to be found.

Description

Finds a child by name and returns it.

If no child with name can be found, null is returned. If name contains a '/' character it will access the Transform in the hierarchy like a path name.

Note: Find does not perform a recursive descend down a Transform hierarchy.

#pragma strict
public var player;
public var gun;
public var ammo;
//Invoked when a button is clicked.
//Finds and assigns the child of the player named "Gun".
gun = player.transform.Find("Gun").gameObject;
//If the child was found.
if (gun != null) {
    //Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun").
    ammo = gun.transform.Find("magazine/ammo");
}
else
    Debug.Log("No child with the name 'Gun' attached to the player");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player; public GameObject gun; public Transform ammo;

//Invoked when a button is clicked. public void Example() { //Finds and assigns the child of the player named "Gun". gun = player.transform.Find("Gun").gameObject;

//If the child was found. if (gun != null) { //Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun"). ammo = gun.transform.Find("magazine/ammo"); } else Debug.Log("No child with the name 'Gun' attached to the player"); } }