This section of the Manual is focused on the features and functions of Unity. It discusses the interface, core Unity building blocks, asset workflow, and basic gameplay creation. By the time you are done reading the user guide, you will have a solid understanding of how to use Unity to put together an interactive scene and publish it.
本部分手册重点学习Unity特点和功能。讨论接口,Unity核心构建模块,资源工作流程和基本游戏的创建。在你阅读完本部分用户指南之后,将对Untiy怎样创建场景和发布有了扎实的了解。
We recommend that new users begin by reading the Unity Basics section.
我们建议新用户从Unity 基础部分开始阅读。
- Unity Basics Unity基础 翻译:U_鹰
- Learning the Interface 学习界面 翻译:第七把剑
- Customizing Your Workspace 自定义工作区翻译:第七把剑
- Asset Workflow 资源工作流程翻译:第七把剑
- Creating Scenes 创建场景翻译:第七把剑
- Publishing Builds 编译发布翻译:第七把剑
- Tutorials 教程翻译:U_鹰
- Building Scenes 构建场景
- GameObjects 游戏对象翻译:第七把剑
- The GameObject-Component Relationship 游戏对象和组件的关系翻译:第七把剑
- Using Components 使用组件翻译:第七把剑
- The Component-Script Relationship 组件和脚本之间的关系翻译:第七把剑
- Using the Inspector 使用检视面板翻译:第七把剑
- Editing Value Properties 编辑赋值属性翻译:第七把剑
- Assigning References 指定引用翻译:第七把剑
- Inspector Options 检视面板选项翻译:第七把剑
- Using the Scene View 使用场景视图翻译:第七把剑
- Scene View Navigation 场景视图导航翻译:第七把剑
- Positioning GameObjects 放置游戏对象翻译:第七把剑
- View Modes 视图模式翻译:第七把剑
- Gizmos and Icons Gizmo和图标翻译:U_鹰
- Searching 搜索翻译:第七把剑
- Prefabs 预设翻译:第七把剑
- Lights 灯光翻译:第七把剑
- Cameras 摄像机翻译:第七把剑
- Particle Systems 粒子系统翻译:第七把剑
- Terrain Engine Guide 地形引擎指南翻译:第七把剑
- GameObjects 游戏对象翻译:第七把剑
- Asset Import and Creation 资源导入与创建翻译:第七把剑
- Importing Assets 导入资源翻译:第七把剑
- Meshes 网格翻译:第七把剑
- Animations 动画翻译:第七把剑
- Materials and Shaders 材质与着色器翻译:第七把剑
- Texture 2D 2D纹理翻译:第七把剑
- Procedural Materials
- Movie Texture
- Audio Files
- Using Scripts
- Asset Store
- Asset Server Guide
- Behind the Scenes
- Creating Gameplay