Animation.AddClip 添加剪辑
function AddClip (clip : AnimationClip, newName : string) : void
Description描述
Adds a clip to the animation with name newName.
给动画添加一个名称为newName的动画剪辑。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public AnimationClip walkClip;
public void Awake() {
animation.AddClip(walkClip, "walk");
}
}
var walkClip : AnimationClip;
animation.AddClip(walkClip, "walk");
• function AddClip (clip : AnimationClip, newName : string, firstFrame : int, lastFrame : int, addLoopFrame : bool = false) : void
Description描述
Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.
在播放的firstFrame和lastFrame之间添加动画剪辑。新的动画剪辑也会被添加到名称为newName的动画中。
addLoopFrame: Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation. If a clip with that name already exists it will be replaced with the new clip.
addLoopFrame: 是否在第一帧之后添加一个额外的帧?如果你在制作一个循环的动画,那么可以打开这个选项。如果那么名称的动画剪辑已经存在,那么会被新的动画剪辑覆盖。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
animation.AddClip(animation.clip, "shoot", 0, 10);
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);
}
}
// Split the default clip into a shoot, walk and idle animation
// 把默认的动画剪辑拆分成一个shoot,walk和idle的动画。
animation.AddClip(animation.clip, "shoot", 0, 10);
// walk and idle will add an extra looping frame at the end
// walk和idle动画剪辑会在结尾被添加一个额外的循环帧。
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);