AnimationUtility.GetEditorCurve 获取编辑器曲线

static function GetEditorCurve (clip : AnimationClip, relativePath : string, type : Type, propertyName : string) : AnimationCurve

Description描述

Unity automatic combines position curves, scale curves, rotation curves internally.

Unity自动混合曲线坐标,缩放,旋转。

Thus transform curves always get combined and their keyframes is always the union of all keyframe points. In the Editor AnimationClip's let you specify special editor curves which do not get combined, thus it lets the user edit curves in a more intuitive way.

因此transform曲线总是获取混合的并且它们的关键帧总是所有关键帧点的联合。.在编辑器中动画剪辑指定特殊的编辑器曲线

 

最后修改:2011年1月7日 Friday 15:06

本脚本参考基于Unity 3.4.1f5

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