AudioHighPassFilter.highpassResonaceQ 高通共振质量

var highpassResonaceQ : float

Description描述

Determines how much the filter's self-resonance isdampened.

定义了滤波器的自共振衰减多少。

Higher Highpass resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.

较高的高通共振质量表示一个能量损失率较低,振动消失更慢。

Highpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.

高通共振质量值从1.0~10.0。默认=1.0。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Update() {
		GetComponent<AudioHighPassFilter>().lowpassResonaceQ = Mathf.Sin(Time.time) * 5 + 5;
	}
}
// Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function
// Attach this to an audio source with a HighPassFilter to listen it working.
//跟随Sinus函数移动高通共振质量系数从0~10,附加到一个带有HighPassFilter的音频源
@script RequireComponent(AudioSource)
@script RequireComponent(AudioHighPassFilter)

function Update() {
	GetComponent(AudioHighPassFilter).lowpassResonaceQ = (Mathf.Sin(Time.time)*5 + 5);
}
最后修改:2011年1月9日 Sunday 23:10

本脚本参考基于Unity 3.4.1f5

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