CharacterController.OnControllerColliderHit 控制碰撞器碰撞
function OnControllerColliderHit (hit : ControllerColliderHit) : void
Description描述
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
当控制器碰撞一个正在运动的碰撞器时,OnControllerColliderHit 被调用。
This can be used to push objects when they collide with the character
这个可以被用于推动物体,当他们碰撞角色时。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float pushPower = 2.0F;
void OnControllerColliderHit(ControllerColliderHit hit) {
Rigidbody body = hit.collider.attachedRigidbody;
if (body == null || body.isKinematic)
return;
if (hit.moveDirection.y < -0.3F)
return;
Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
body.velocity = pushDir * pushPower;
}
}
// this script pushes all rigidbodies that the character touches
// 这个脚本推动所有的角色碰撞到的刚体。
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit) {
var body : Rigidbody = hit.collider.attachedRigidbody;
// no rigidbody
// 没有刚体。
if (body == null || body.isKinematic)
return;
// We dont want to push objects below us
// 我们不想推动在我们下边的物体。
if (hit.moveDirection.y < -0.3)
return;
// Calculate push direction from move direction,
// we only push objects to the sides never up and down
// 通过移动方向计算推动方向,我们只把物体推到两侧,从不向上和向下推。
var pushDir : Vector3 = Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.
// 如果你知道你的角色移动的有多快,那么你也可以用它乘以推动速度。
// Apply the push
// 应用推力。
body.velocity = pushDir * pushPower;
}
最后修改:2010年12月14日 Tuesday 15:13