Cubemap.Apply 应用
function Apply (updateMipmaps : bool = true) : void
Description描述
Actually apply all previous SetPixel and SetPixels changes.
实际应用所有先前SetPixel和SetPixels的改变。
If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.
如果updateMipMaps为true,mipmap等级也被重新计算,使用基本等级作为一个源。通常你需要在所有情况下使用true,除了在你使用SetPixels修改了mip等级。
This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.
这是非常耗时的操作,因此你要在Apply调用之间改变尽可能多的像素。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Cubemap c;
public void Awake() {
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
c.Apply();
}
}
var c : Cubemap;
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
// Do more changes to the faces...
//在面上做更多的改变
c.Apply();
// Apply the stuff done to the Cubemap.
//应用改变到Cubemap
最后修改:2011年3月18日 Friday 16:37