Cubemap.GetPixel 获取像素颜色
function GetPixel (face : CubemapFace, x : int, y : int) : Color
Description描述
Returns pixel color at coordinates (face, x, y).
返回所在坐标(face, x, y)处的样式颜色。
If the pixel coordinates are out of bounds (larger than width/height or small than 0), they will be clamped or repeat based on the texture's wrap mode.
如果像素坐标超出边界(大于宽/高或小于0),它将基于纹理的循环模式来限制或重复。
The texture must have the Is Readable flag set in the import settings, otherwise this function will fail.
这个纹理必须在导入设置中设置为可读,否则,这个函数将错误。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Cubemap c;
public void Awake() {
Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0));
}
}
// prints the color of the pixel at (0,0) of the +X face
//打印x面像素所在(0,0) 处的颜色
var c : Cubemap;
Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0));
最后修改:2011年3月18日 Friday 15:45