Debug.DrawRay 绘制射线
static function DrawRay (start : Vector3, dir : Vector3, color : Color = Color.white, duration : float = 0.0f) : void
Description描述
Draws a line from start to start + dir with color for a duration of time. If duration is 0 then the line is rendered 1 frame.
从start起始位置到start+dir,经过duration一段时间,绘制一条color颜色的线。如果duration为0,那么这条线在1帧中被渲染。
The line will be drawn in the scene view of the editor. If gizmo drawing is enabled in the game view, the line will also be drawn there.
这条线将绘制在编辑器的场景视图。如果gizmo在游戏视图中被启用,这条线也在游戏视图中绘制。
// Frame update example: Draws a 10 meter long green line from the position for 1 frame.
//帧更新例子:从该位置绘制一条10米长绿色的线,这将在1帧中渲染。
function Update () {
var forward : Vector3 = transform.TransformDirection(Vector3.forward) * 10;
Debug.DrawRay (transform.position, forward, Color.green);
}
// Event callback example: Debug-draw all contact points and normals for 2 seconds.
//事件回调例子:绘制所有接触点和法线,这将用2秒时间渲染
function OnCollisionEnter(collision : Collision) {
for (var contact : ContactPoint in collision.contacts) {
Debug.DrawRay(contact.point, contact.normal, Color.green, 2);
}
}
最后修改:2011年9月16日 Friday 13:12