RigidbodyInterpolation.Interpolate 内插值
RigidbodyInterpolation.Interpolate
Description描述
Interpolation will always lag a little bit behind but can be smoother than extrapolation.
内插值总是落后后面一点点,但比外插值平滑。
参见: Rigidbody.interpolation 变量
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
}
}
rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
最后修改:2011年5月22日 Sunday 15:29