RuntimePlatform.OSXEditor
Description描述
In the Unity editor on Mac OS X.
在Mac OS X 平台的Unity 编辑器中。
See Also: Platform dependent Compilation.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
if (Application.platform == RuntimePlatform.OSXEditor)
Debug.Log("Do something special here!");
}
}
if (Application.platform == RuntimePlatform.OSXEditor)
Debug.Log("Do something special here!");
最后修改:2011年5月23日 Monday 12:34