GL
- Begin
- ClearWithSkybox
- Clear
- Color
- End
- InvalidateState
- LINES
- LoadIdentity
- LoadOrtho
- LoadPixelMatrix
- LoadProjectionMatrix
- modelview
- MultiTexCoord2
- MultiTexCoord3
- MultiTexCoord
- MultMatrix
- PopMatrix
- PushMatrix
- QUADS
- SetRevertBackfacing
- TexCoord2
- TexCoord3
- TexCoord
- TRIANGLE_STRIP
- TRIANGLES
- Vertex3
- Vertex
- Viewport
GL.LoadIdentity 加载单位矩阵
static function LoadIdentity () : void
Description描述
Load the identity matrix to the current modelview matrix.
加载一个单位矩阵到当前的模型视图矩阵。
This function overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.
改变模型视图矩阵会覆盖当前的camera' 的参数,许多情况下你需要用到GL.PushMatrix 和GL.PopMatrix矩阵函数.来保存和恢复。
最后修改:2011年3月22日 Tuesday 10:23