GUIStyleState.background 背景
var background : Texture2D
Description描述
The background image used by GUI elements in this given state.
此背景图片用于此给定状态的GUI元素。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!typeof(aTexture)) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
}
// Assigns a texture to customStyles[0] for when the control is pressed down
var aTexture : Texture2D;
function OnGUI() {
if(!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
最后修改:2011年1月3日 Monday 22:22