- ArrowCap
- BeginGUI
- Button
- CircleCap
- ClearCamera
- color
- ConeCap
- CubeCap
- currentCamera
- CylinderCap
- Disc
- DotCap
- DrawAAPolyLine
- DrawBezier
- DrawCamera
- DrawCapFunction
- DrawLine
- DrawPolyLine
- DrawSolidArc
- DrawSolidDisc
- DrawSolidRectangleWithOutline
- DrawWireArc
- DrawWireDisc
- EndGUI
- FreeMoveHandle
- FreeRotateHandle
- Label
- lighting
- matrix
- PositionHandle
- RadiusHandle
- RectangleCap
- RotationHandle
- ScaleHandle
- ScaleSlider
- ScaleValueHandle
- SetCamera
- Slider2D
- Slider
- SnapValue
- SphereCap
Handles.DrawBezier 绘制贝塞尔曲线
static function DrawBezier (startPosition : Vector3, endPosition : Vector3, startTangent : Vector3, endTangent : Vector3, color : Color, texture : Texture2D, width : float) : void
Description描述
Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture.
绘制带纹理的贝塞尔曲线通过开始和结束点带有给定切线。为了得到一个消除锯齿效果,使用是一个透明的白色像素和一个不透明的白色像素的1X2像素的纹理。贝塞尔曲线将使用这个纹理。
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。
Bezier Line in the Scene View.
在场景视图的贝塞尔曲线。
// Draws a red bezier curve from (0,0,0) to the transform's position
//从0,0,0到边的位置,绘制一条红色贝塞尔曲线
@CustomEditor (BezierScript)
class DrawBezierHandle extends Editor {
function OnSceneGUI() {
var width : float = HandleUtility.GetHandleSize(Vector3.zero) * 0.1;
Handles.DrawBezier(target.transform.position,
Vector3.zero,
Vector3.up,
Vector3.down,
Color.red,
null,
width);
}
}
And the script attached to this Handle:
该脚本附加到这个控制柄物体:
//BezierScript.js
Debug.Log("I have a bezier curve handle attached!");