Joint.OnJointBreak 当关节断开

function OnJointBreak (breakForce : float) : void

Description描述

Called when a joint attached to the same game object broke.

当附加到相同游戏物体上的关节被断开时调用。

When a force that is higher than the breakForce of the joint, the joint will break off. When the joint breaks off, OnJointBreak will be caled and the break force applied to the joint will be passed in. After OnJointBreak the joint will automatically be removed from the game object and deleted.

当一个力比关节的断开力高时,该关节将断开。当关节断开时,OnJointBreak将被调用,并且应用到关节的断开力将被传入,OnJointBreak之后这个关节自动从游戏物体移除。

参见: Joint.breakForce

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    void OnJointBreak(float breakForce) {
    	Debug.Log("A joint has just been broken!, force: " + breakForce);
    }
}
function OnJointBreak(breakForce : float) {
	Debug.Log("A joint has just been broken!, force: " + breakForce);
}
最后修改:2011年1月25日 Tuesday 23:18

本脚本参考基于Unity 3.4.1f5

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